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@@ -5,8 +5,8 @@ This set of examples try to cover it as much as possible while being
approachable as single files.
First of all, you should take a look at `level.s`, which shows how games can
-scroll a level and continuously load/unload the next/previous sections of the
-level.
+scroll a level that spans multiple screens and continuously load/unload the
+next/previous sections of the level.
The second example is `sprite0.s`, which covers the scrolling done by games such
as Super Mario Bros. or Punch-out. That is, we use the "sprite 0 hit" detection
@@ -18,7 +18,4 @@ part does not move and shows a "THIS DOES NOT MOVE" message.
Last but not least, the `mmc3.s` example shows how to configure the MMC3 chip
(e.g. Super Mario Bros. 3, Kirby's Adventure) to have better control on which
parts of the screen to scroll or not. To showcase this the example implements a
-Pong game by scrolling the paddles instead of directly setting their positions.
-This is probably the most stupid way to use this hardware expansion (kind of
-like killing a fly with a cannon), but it at least shows a simple way to have
-two independent scrolls while having a static middle ground.
+roulette mini-game (similar to Super Mario Bros. 3 but simpler).