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Diffstat (limited to 'basics')
| -rw-r--r-- | basics/README.md | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/basics/README.md b/basics/README.md index 3e4c3a9..2a03f0e 100644 --- a/basics/README.md +++ b/basics/README.md @@ -6,11 +6,18 @@ to have a working program. This means that there is quite a lot of boilerplate you might not be aware. For this reason I encourage you to start with the `sprite.s` file, which has a step by step explanation on how the NES is initialized and what do all these magic "HEADER" and other jargon actually mean. -Anyhow, these programs are as follows: +Thus, for absolute beginners go to: - `sprite.s`: detailed explanation on how to initialize the NES in order to have some background and a sprite shown on screen. Follow along the code in order to get a detailed explanation on each section. - `input.s`: how to read the input from one controller. + +After this, you should be good to go for full examples like the one on the +`space` directory, in which we take the example on `sprite.s` and make it move +and shoot bullets depending on the given input. + +Whenever you are done with that, you can then move into other topics like: + - `persist.s`: using the MMC1 chip in order to persist data. - `unrom.s`: bank switching using the UNROM chip. |
