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| author | Miquel Sabaté Solà <msabate@suse.com> | 2024-04-16 22:46:31 +0200 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 21:12:11 +0100 |
| commit | 4cfc79f145b7c620a2688f4a755d5e53c7ef0e9d (patch) | |
| tree | d281bae20cfda9481188f08509aa1f6cac7f50ce /space | |
| parent | 3c6a583190b827c0e88e535d486a4f191ee255c0 (diff) | |
| download | code.nes-4cfc79f145b7c620a2688f4a755d5e53c7ef0e9d.tar.gz code.nes-4cfc79f145b7c620a2688f4a755d5e53c7ef0e9d.zip | |
Vastly improve the documentation
This includes more clear explanations, images, etc.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'space')
| -rw-r--r-- | space/README.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/space/README.md b/space/README.md index 8a0b451..cf59034 100644 --- a/space/README.md +++ b/space/README.md @@ -8,3 +8,5 @@ The movement is done by taking into consideration subpixels. For this, I have taken most of the code/idea from [NES Hacker](https://github.com/NesHacker/PlatformerMovement). Thus, this part is mostly attributed to him. + + |
