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| author | Miquel Sabaté Solà <msabate@suse.com> | 2023-11-12 09:39:05 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 21:02:11 +0100 |
| commit | db9cb2118e7b2575ed3b0f535e50dd85c24df25a (patch) | |
| tree | 8bfe1a7e48bd85e2e9ab0c650c248a7bed1955b7 /space/assets/space.chr | |
| parent | cb854722b9890c171f7d0600812a7e9a3a2a25c9 (diff) | |
| download | code.nes-db9cb2118e7b2575ed3b0f535e50dd85c24df25a.tar.gz code.nes-db9cb2118e7b2575ed3b0f535e50dd85c24df25a.zip | |
space: Simplify the code and its goals
Originally this was supposed to be a sort of mini game, but that would
have probably made it too complex for newcomers. Thus, let's just keep
it to subpixel movement and shooting bullets, which is already a big
step from the `basics/sprite.s` example.
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
Diffstat (limited to 'space/assets/space.chr')
| -rw-r--r-- | space/assets/space.chr | bin | 8192 -> 8192 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/space/assets/space.chr b/space/assets/space.chr Binary files differindex ee1f47a..d430508 100644 --- a/space/assets/space.chr +++ b/space/assets/space.chr |
