diff options
| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-04-14 22:28:07 +0200 |
|---|---|---|
| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-04-14 22:28:07 +0200 |
| commit | 32cc52037510d8cbb3d3b2dcf7eb398836717276 (patch) | |
| tree | 5facd42f5067c77647f2611cfed1cde7ae58ec10 /sound | |
| parent | 6b16d35cd63c2c8ac91bafeb47de13c5cba6aa4b (diff) | |
| download | code.nes-32cc52037510d8cbb3d3b2dcf7eb398836717276.tar.gz code.nes-32cc52037510d8cbb3d3b2dcf7eb398836717276.zip | |
Improve wording on sound/README.md
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'sound')
| -rw-r--r-- | sound/README.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sound/README.md b/sound/README.md index 7ff7580..ff57fb2 100644 --- a/sound/README.md +++ b/sound/README.md @@ -6,8 +6,8 @@ extensively, mixing with things I learned by browsing the NESDev wiki. All in all we have: - [beep.s](./beep.s): the most basic example. It constantly sends a C# note to - the square 1 channel (mind that square channels are also called "pulse" - channels). + the square 1 channel (mind that square channels are also sometimes called + "pulse" channels in the documentation). - [select.s](./select.s): same as `beep.s` but while also using the square 2, triangle and noise channels. Note that now everything is muted, and you can unmute each channel by pressing A, B, Start or Select. |
