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authorMiquel Sabaté Solà <mssola@mssola.com>2026-04-14 22:28:07 +0200
committerMiquel Sabaté Solà <mssola@mssola.com>2026-04-14 22:28:07 +0200
commit32cc52037510d8cbb3d3b2dcf7eb398836717276 (patch)
tree5facd42f5067c77647f2611cfed1cde7ae58ec10 /sound
parent6b16d35cd63c2c8ac91bafeb47de13c5cba6aa4b (diff)
downloadcode.nes-32cc52037510d8cbb3d3b2dcf7eb398836717276.tar.gz
code.nes-32cc52037510d8cbb3d3b2dcf7eb398836717276.zip
Improve wording on sound/README.md
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'sound')
-rw-r--r--sound/README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/sound/README.md b/sound/README.md
index 7ff7580..ff57fb2 100644
--- a/sound/README.md
+++ b/sound/README.md
@@ -6,8 +6,8 @@ extensively, mixing with things I learned by browsing the NESDev wiki. All in
all we have:
- [beep.s](./beep.s): the most basic example. It constantly sends a C# note to
- the square 1 channel (mind that square channels are also called "pulse"
- channels).
+ the square 1 channel (mind that square channels are also sometimes called
+ "pulse" channels in the documentation).
- [select.s](./select.s): same as `beep.s` but while also using the square 2,
triangle and noise channels. Note that now everything is muted, and you can
unmute each channel by pressing A, B, Start or Select.