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authorMiquel Sabaté Solà <msabate@suse.com>2024-04-02 22:02:59 +0200
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-02-04 21:04:01 +0100
commit1d1f08646352df00977a88adb99e04d54e4dfd5d (patch)
tree4efb0259708c0b67ec4ed3876cb487e72073b584 /shared/joypad.s
parentc6bc9014c10858b8cfd482289c9691b11ef6ad39 (diff)
downloadcode.nes-1d1f08646352df00977a88adb99e04d54e4dfd5d.tar.gz
code.nes-1d1f08646352df00977a88adb99e04d54e4dfd5d.zip
basics: Add a flickering example
Add an example on how to flicker sprites so to not surpass the scanline limit for them. Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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+;;; TODO: safe read
+
+.scope Joypad
+ ;; Button masks.
+ BUTTON_A = 1 << 7
+ BUTTON_B = 1 << 6
+ BUTTON_SELECT = 1 << 5
+ BUTTON_START = 1 << 4
+ BUTTON_UP = 1 << 3
+ BUTTON_DOWN = 1 << 2
+ BUTTON_LEFT = 1 << 1
+ BUTTON_RIGHT = 1 << 0
+
+ ;; Port addresses for controllers.
+ JOYPAD1 = $4016
+ JOYPAD2 = $4017
+
+ ;; We keep all the information from controller from mainly two variables:
+ ;; m_buttons1 and m_buttons2; containing respectively the buttons pressed
+ ;; for this frame for both controllers. The m_inv_buttons ($21) is an
+ ;; internal variable and should not be used for anything outside of this
+ ;; usage.
+ m_inv_buttons = $21
+ m_buttons1 = $22
+ m_buttons2 = $23
+
+ ;; READ_CONTROLLER reads the input from the controller mapped into the given
+ ;; port, and saves the state into the given `buttons` address.
+ ;; Implementation taken from NESHacker's example of smb3-like movement.
+ .macro READ_CONTROLLER port, buttons
+ lda m_inv_buttons
+ tay
+ lda #1
+ sta port
+ sta m_inv_buttons
+ lsr
+ sta port
+ :
+ lda port
+ lsr
+ rol m_inv_buttons
+ bcc :-
+ tya
+ eor m_inv_buttons
+ and m_inv_buttons
+ sta buttons
+ .endmacro
+
+ ;; read sets the values for m_buttons1 and m_buttons2 as read from both
+ ;; controllers.
+ .proc read
+ READ_CONTROLLER JOYPAD1, m_buttons1
+ READ_CONTROLLER JOYPAD2, m_buttons2
+ rts
+ .endproc
+.endscope