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authorMiquel Sabaté Solà <mssola@mssola.com>2026-04-09 00:33:04 +0200
committerMiquel Sabaté Solà <mssola@mssola.com>2026-04-10 13:32:44 +0200
commit1978afbc18ffb227f0ce36663648e00d1d2d7945 (patch)
tree10584b63468ca718be84a40ef2c34ef99cb75924 /shared/asm.s
parent21a599651c07ee021d0f211ba45add538acd0f4a (diff)
downloadcode.nes-1978afbc18ffb227f0ce36663648e00d1d2d7945.tar.gz
code.nes-1978afbc18ffb227f0ce36663648e00d1d2d7945.zip
Add the sound/beep.s example
This is the most simple example you can come up when it comes to producing sound on the NES/Famicom. Basically, a single note is delivered to the APU which is continuously on. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'shared/asm.s')
-rw-r--r--shared/asm.s8
1 files changed, 8 insertions, 0 deletions
diff --git a/shared/asm.s b/shared/asm.s
index 67b195c..e67b7a6 100644
--- a/shared/asm.s
+++ b/shared/asm.s
@@ -20,3 +20,11 @@
.macro JAL ADDR
jmp ADDR
.endmacro
+
+;; The __fallthrough__ special statement allows developers to explicitly tell
+;; the assembler that a "fall through" situation does not happen by mistake.
+.ifndef __NASM__
+ .macro __fallthrough__ arg
+ ;; NOTE: nothing to do :)
+ .endmacro
+.endif