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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-20 18:04:34 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-20 18:04:34 +0100
commit96b5af8c4e058f2d55a80add3208cfe4b02c453b (patch)
tree0e61eee07841f8a35035fc84ae2597acd242c7cc /scroll
parentb21e3d2588749568c777a84435905bef110f3479 (diff)
downloadcode.nes-96b5af8c4e058f2d55a80add3208cfe4b02c453b.tar.gz
code.nes-96b5af8c4e058f2d55a80add3208cfe4b02c453b.zip
Provide better wording on disabling decimal mode
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'scroll')
-rw-r--r--scroll/include/background.s2
1 files changed, 1 insertions, 1 deletions
diff --git a/scroll/include/background.s b/scroll/include/background.s
index e637380..c4a5345 100644
--- a/scroll/include/background.s
+++ b/scroll/include/background.s
@@ -29,7 +29,7 @@
;; The offset for metatile rows. That is, from where should the engine start
;; counting rows of metatiles. By default it's 0, but it could be set to
- ;; something else to reserve so top space for a HUD or something similar.
+ ;; something else to reserve top space for a HUD or something similar.
;;
;; NOTE: configurable.
.ifndef BACKGROUND_ROW_OFFSET