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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-10 23:26:56 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-10 23:26:56 +0100
commit4795fcad304087a9308e024a25233873c43501be (patch)
treed7bf486cdc5581130fa17f0cc97549f4973570d0 /scroll
parent6c227eefc4c2528af065fbc155190d7f0bee945b (diff)
downloadcode.nes-4795fcad304087a9308e024a25233873c43501be.tar.gz
code.nes-4795fcad304087a9308e024a25233873c43501be.zip
docs: Align GIFs to the center
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'scroll')
-rw-r--r--scroll/README.md8
1 files changed, 6 insertions, 2 deletions
diff --git a/scroll/README.md b/scroll/README.md
index 25033a4..5bbfa9d 100644
--- a/scroll/README.md
+++ b/scroll/README.md
@@ -22,7 +22,9 @@ worth of data. This is delivered on the `level.s` example, and pressing "Select"
allows you to toggle between different "levels". This gives you the following
results:
-![level.gif](../docs/level.gif)
+<div align="center">
+ <img src="../docs/level.gif" alt="level.gif" />
+</div>
This is all accomplished by dropping the notion of tiles and speaking in
"metatile" terms. That is, instead of dividing the screen in 8x8 pixels, we go
@@ -71,7 +73,9 @@ three sections that move in different directions/speed. Something similar (but
more simple) has been reproduced in [roulette.s](./roulette.s), giving the
following result:
-![roulette.png](../docs/roulette.gif)
+<div align="center">
+ <img src="../docs/roulette.gif" alt="roulette.gif" />
+</div>
## Expanding to have multiple scrolling directions