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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 15:46:54 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 22:00:36 +0100 |
| commit | 3e7549c71f60ee1c4b49a7c09fde3b6017818089 (patch) | |
| tree | dc132aecc12b2ba2680edca912fa12778618ad02 /scroll/sprite0.s | |
| parent | 6c4ac7727094259b3b5a25e8c168245983e70b2f (diff) | |
| download | code.nes-3e7549c71f60ee1c4b49a7c09fde3b6017818089.tar.gz code.nes-3e7549c71f60ee1c4b49a7c09fde3b6017818089.zip | |
Ensure background/sprite tiles are spread properly
At least on the MMC3 chip, it's important to have background tiles on
the first pattern table and then sprite tiles on the second pattern
table. This avoids a hardware bug on scanline IRQs.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'scroll/sprite0.s')
0 files changed, 0 insertions, 0 deletions
