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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-12 19:42:43 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-12 19:42:43 +0100
commit49842414e2c570c511ef5c3c9e1860ee8d2fd504 (patch)
tree05424ae01847339432e8a5729469646be4c6887a /scroll/roulette.s
parentc02659b85c1d623781c1baec48ea457df360a2cf (diff)
downloadcode.nes-49842414e2c570c511ef5c3c9e1860ee8d2fd504.tar.gz
code.nes-49842414e2c570c511ef5c3c9e1860ee8d2fd504.zip
scroll: Provide an example with the MMC3 chip
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'scroll/roulette.s')
-rw-r--r--scroll/roulette.s8
1 files changed, 4 insertions, 4 deletions
diff --git a/scroll/roulette.s b/scroll/roulette.s
index dae89de..b0c2a61 100644
--- a/scroll/roulette.s
+++ b/scroll/roulette.s
@@ -17,7 +17,7 @@
;; mini-game. That being said, usually games used this capability to handle
;; scroll on the top part of the screen, and then resetting the scroll on the
;; lower part, so they could show a status section (again, as Super Mario Bros.
-;; 3 does inside of a level).
+;; 3 does inside of a level, and in mmc3.s here).
;; Include helpful definitions.
.include "../shared/mmc3.s"
@@ -32,9 +32,9 @@
.segment "HEADER"
.byte 'N', 'E', 'S', $1A
- .byte $10 ; 16 * 16 PRG-ROM (256KB)
- .byte $10 ; 16 * 8 CHR-ROM (128KB)
- .byte $42, $08 ; Mapper 4, battery present, iNES 2.0 header
+ .byte $10
+ .byte $10
+ .byte $42, $08
.res 8, 0
.segment "VECTORS"