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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-02-04 15:46:54 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-02-04 22:00:36 +0100
commit3e7549c71f60ee1c4b49a7c09fde3b6017818089 (patch)
treedc132aecc12b2ba2680edca912fa12778618ad02 /scroll/include/apu.s
parent6c4ac7727094259b3b5a25e8c168245983e70b2f (diff)
downloadcode.nes-3e7549c71f60ee1c4b49a7c09fde3b6017818089.tar.gz
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Ensure background/sprite tiles are spread properly
At least on the MMC3 chip, it's important to have background tiles on the first pattern table and then sprite tiles on the second pattern table. This avoids a hardware bug on scanline IRQs. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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