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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-04-24 16:40:27 +0200 |
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| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-04-24 16:40:27 +0200 |
| commit | ee183ebbdfdf407044948aefa06f8a131dd23213 (patch) | |
| tree | ae92727d05269c8e63fed4c17b4832947594e09b /scroll/README.md | |
| parent | 96b5af8c4e058f2d55a80add3208cfe4b02c453b (diff) | |
| download | code.nes-ee183ebbdfdf407044948aefa06f8a131dd23213.tar.gz code.nes-ee183ebbdfdf407044948aefa06f8a131dd23213.zip | |
Clear out wording on README files
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'scroll/README.md')
| -rw-r--r-- | scroll/README.md | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/scroll/README.md b/scroll/README.md index e179d62..7f7c319 100644 --- a/scroll/README.md +++ b/scroll/README.md @@ -32,12 +32,23 @@ two cases: It's easy to miss these points, but from a PPU perspective (and hence from the perspective of a programmer interfacing with the PPU), it really makes sense. All in all, the scroll register is relative to whatever base nametable is set on -the control register. - -Overall, this example looks rather simplistic but some games used this -technique. For example, in Dropzone it was used to perform some effects on the -title screen. Hence, performing a simple scroll between two nametables is not -just for learning purposes, it was also used in real life games. +the control register. Note that games that scrolled diagonally like Super Mario +Bros. 3 and Kirby's Adventure did not need to do this, since they were +constantly wrapping on the same nametable. This is a more advanced topic, but it +boils down to: + +1. Setup horizontal mirroring so we can scroll vertically (i.e. contrary to the + rest of examples from here). +2. Mask out the leftmost 8 pixels (see bit 2 in the [PPU Mask + register](https://www.nesdev.org/wiki/PPU_registers#PPUMASK)). +3. The "next" column will be put on the first one, which is always hidden by + step 2 and will only be visible when moving the PPU scroll register. + +Coming back to this first example, though, the approach being used here looks +rather simplistic. That being said, some games used this technique. For example, +in Dropzone it was used to perform some effects on the title screen. Hence, +performing a simple scroll between two nametables is not just for learning +purposes, it was also used in real life games. ## Scrolling multiple screens to the right |
