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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-20 18:01:34 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-03-20 18:01:34 +0100
commitb21e3d2588749568c777a84435905bef110f3479 (patch)
tree957615ee80680a21abcbe67427455f946fdf9486 /basics/sprite.s
parent49842414e2c570c511ef5c3c9e1860ee8d2fd504 (diff)
downloadcode.nes-b21e3d2588749568c777a84435905bef110f3479.tar.gz
code.nes-b21e3d2588749568c777a84435905bef110f3479.zip
Clear VBlank on reset on all examples
This was an oversight from the very first example that has propagated into the other ones. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'basics/sprite.s')
-rw-r--r--basics/sprite.s5
1 files changed, 4 insertions, 1 deletions
diff --git a/basics/sprite.s b/basics/sprite.s
index b9e183b..27beb91 100644
--- a/basics/sprite.s
+++ b/basics/sprite.s
@@ -174,7 +174,10 @@
;; will see how we can take advantage of this when we use the PPU properly
;; down the road.
- ;; First of the two waits.
+ ;; First of the two waits. The `bit` outside of the loop is not a typo, but
+ ;; since the VBlank flag is in an unknown state after reset, we clear it now
+ ;; so the next loop does not exit immediately by mistake.
+ bit $2002 ; PPUSTATUS
@vblankwait1:
bit $2002 ; PPUSTATUS
bpl @vblankwait1