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| author | Miquel Sabaté Solà <msabate@suse.com> | 2023-11-12 09:43:42 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 21:02:11 +0100 |
| commit | c131ed635342a724687755844a54031e026700ac (patch) | |
| tree | ef05f8d1da9dfafadd07302a60a545ee9ebb019e /README.md | |
| parent | db9cb2118e7b2575ed3b0f535e50dd85c24df25a (diff) | |
| download | code.nes-c131ed635342a724687755844a54031e026700ac.tar.gz code.nes-c131ed635342a724687755844a54031e026700ac.zip | |
Make READMEs more clear for absolute beginners
Hopefully the path is now more clear.
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -37,7 +37,9 @@ The examples are distributed like this: examples are self-contained and supposed to be read by absolute newcomers. The description for each example is covered by an initial comment on each file. - `space`: example in which you can move a spaceship with subpixel movement and - shoot bullets. + shoot bullets. Consider this an evolution from the `basics/sprite.s` example. + That is, we are no longer just showing a sprite, but we make it move and + perform an action like shooting bullets. - `scroll`: different scrolling tactics. Read the [scroll/README.md](./scroll/README.md) file for more info. |
