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authorMiquel Sabaté Solà <msabate@suse.com>2023-11-12 09:43:42 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-02-04 21:02:11 +0100
commitc131ed635342a724687755844a54031e026700ac (patch)
treeef05f8d1da9dfafadd07302a60a545ee9ebb019e /README.md
parentdb9cb2118e7b2575ed3b0f535e50dd85c24df25a (diff)
downloadcode.nes-c131ed635342a724687755844a54031e026700ac.tar.gz
code.nes-c131ed635342a724687755844a54031e026700ac.zip
Make READMEs more clear for absolute beginners
Hopefully the path is now more clear. Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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@@ -37,7 +37,9 @@ The examples are distributed like this:
examples are self-contained and supposed to be read by absolute newcomers. The
description for each example is covered by an initial comment on each file.
- `space`: example in which you can move a spaceship with subpixel movement and
- shoot bullets.
+ shoot bullets. Consider this an evolution from the `basics/sprite.s` example.
+ That is, we are no longer just showing a sprite, but we make it move and
+ perform an action like shooting bullets.
- `scroll`: different scrolling tactics. Read the
[scroll/README.md](./scroll/README.md) file for more info.