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authorMiquel Sabaté Solà <msabate@suse.com>2023-09-27 09:49:50 +0200
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-02-04 20:58:20 +0100
commitbe2414f5b11b182998fca7e87712ff0502c8ee93 (patch)
tree2445618e7ee4115ee2ae96181f8f09a12264f344 /README.md
parentbc87587330e9265b23861d0f763fdb1612e5f632 (diff)
downloadcode.nes-be2414f5b11b182998fca7e87712ff0502c8ee93.tar.gz
code.nes-be2414f5b11b182998fca7e87712ff0502c8ee93.zip
Add a sprite example
This is way better documented. Moreover, the `input.s` example has been further simplified. Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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@@ -24,6 +24,9 @@ All that being said, for now I have written the following examples:
- `examples/input.s`: it reads the input from the first controller and it
increments a counter stored in memory for each press of the right arrow
button.
+- `examples/sprites`: shows a sprite with a background on screen. This is a
+ detailed explanation on how all this magic can happen, with a very basic
+ example and all those "magic" numbers explained.
## License