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| author | Miquel Sabaté Solà <msabate@suse.com> | 2023-09-27 09:49:50 +0200 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 20:58:20 +0100 |
| commit | be2414f5b11b182998fca7e87712ff0502c8ee93 (patch) | |
| tree | 2445618e7ee4115ee2ae96181f8f09a12264f344 /README.md | |
| parent | bc87587330e9265b23861d0f763fdb1612e5f632 (diff) | |
| download | code.nes-be2414f5b11b182998fca7e87712ff0502c8ee93.tar.gz code.nes-be2414f5b11b182998fca7e87712ff0502c8ee93.zip | |
Add a sprite example
This is way better documented. Moreover, the `input.s` example has been
further simplified.
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -24,6 +24,9 @@ All that being said, for now I have written the following examples: - `examples/input.s`: it reads the input from the first controller and it increments a counter stored in memory for each press of the right arrow button. +- `examples/sprites`: shows a sprite with a background on screen. This is a + detailed explanation on how all this magic can happen, with a very basic + example and all those "magic" numbers explained. ## License |
