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authorMiquel Sabaté Solà <mssola@mssola.com>2026-04-09 00:33:04 +0200
committerMiquel Sabaté Solà <mssola@mssola.com>2026-04-10 13:32:44 +0200
commit1978afbc18ffb227f0ce36663648e00d1d2d7945 (patch)
tree10584b63468ca718be84a40ef2c34ef99cb75924 /Makefile
parent21a599651c07ee021d0f211ba45add538acd0f4a (diff)
downloadcode.nes-1978afbc18ffb227f0ce36663648e00d1d2d7945.tar.gz
code.nes-1978afbc18ffb227f0ce36663648e00d1d2d7945.zip
Add the sound/beep.s example
This is the most simple example you can come up when it comes to producing sound on the NES/Famicom. Basically, a single note is delivered to the APU which is continuously on. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'Makefile')
-rw-r--r--Makefile9
1 files changed, 7 insertions, 2 deletions
diff --git a/Makefile b/Makefile
index e7e7901..94fa22a 100644
--- a/Makefile
+++ b/Makefile
@@ -18,14 +18,14 @@ clean:
@rm -rf out
@find . -type f -name "*.o" -delete
@find . -type f -name "*.nes" -delete
- @mkdir -p out/basics out/scroll out/space out/fx out/rand
+ @mkdir -p out/basics out/scroll out/space out/fx out/rand out/sound
.PHONY: deps
deps:
@which $(CC65) >/dev/null 2>/dev/null || (echo "ERROR: $(CC65) not found." && false)
.PHONY: build
-build: basics space scroll fx rand
+build: basics space scroll sound fx rand
.PHONY: basics
basics:
@@ -69,6 +69,11 @@ scroll:
$(E) " CC scroll/roulette"
$(Q) $(CC65) $(CCOPTS) scroll/roulette.s -C config/mmc3.cfg -o out/scroll/roulette.nes
+.PHONY: sound
+sound:
+ $(E) " CC sound/beep"
+ $(Q) $(CC65) $(CCOPTS) sound/beep.s -C config/nrom.cfg -o out/sound/beep.nes
+
.PHONY: fx
fx:
$(E) " CC fx/blink"