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MEMORY {
# iNES header.
HEADER: start = $0, size = $10, fill = yes;
# Banked PRG ROM: one for the NES game, the other for the library.
PRG0: start = $8000, size = $4000, fill = yes, fillval = $00, define = yes;
PRG1: start = $C000, size = $3FFA, fill = yes, fillval = $01, define = yes;
# Hardware Vectors.
ROMV: start = $FFFA, size = $0006, fill = yes;
# No banking on CHR, we keep it simple.
ROM2: start = $0000, size = $2000, fill = yes, fillval = $02;
}
SEGMENTS {
HEADER: load = HEADER, type = ro;
FIXED: load = PRG0, type = ro;
LIBTREE: load = PRG1, type = ro;
VECTORS: load = ROMV, type = ro;
CHARS: load = ROM2, type = ro;
}
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