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|
;;;
;; Day 3 https://adventofcode.com/2023/day/3
;;
;; The enunciate has two parts, but I have only implemented the first one
;; because I didn't have the time, and for it I'd need to build up some memory
;; management code that gets out of hand fast on the poor NES. Maybe in the
;; future I'd revisit this, but I was feeling the enjoyment out of the puzzle,
;; which is kind of the whole point...
;;
;; Note also that this will not print the result in a similar fashion as the
;; second part from day 2, because printing 24-bit numbers needs its own code
;; which I have not yet implemented. Maybe in the near future. For now just look
;; at the 32-bit integer at $0C.
.segment "HEADER"
.byte 'N', 'E', 'S', $1A
.byte $02
.byte $01
.byte $00
.byte $00
.segment "VECTORS"
.addr nmi, reset, irq
.segment "CHARS"
.incbin "../assets/alphanum.chr"
.segment "STARTUP"
.segment "CODE"
.include "../include/apu.s"
.include "../include/oam.s"
.include "../include/ppu.s"
.include "../include/reset.s"
.include "../include/globals.s"
.include "../include/print.s"
.include "../test/defines.s"
;; "Variables" used by this program.
.scope Vars
;; The address pointing to the previous row.
;;
;; NOTE: 16 bit.
m_address_prev = $00
;; The address pointing to the current row.
;;
;; NOTE: 16 bit.
m_address_cur = $02
;; The address pointing to the next row.
;;
;; NOTE: 16 bit.
m_address_next = $04
;; The number of bytes separating the beginning of a row and the other.
;; Used when advancing to the next iteration.
m_address_step = $06
;; Numeric values being used when parsing numbers, and also sometimes for
;; temporary values when the number represented by these three bytes has
;; already been consumed.
m_num_1 = $07
m_num_2 = $08
m_num_3 = $09
;; The last number that has been parsed.
;;
;; NOTE: 16-bit.
m_num_16 = $0a
;; The number being accumulated over different iterations and giving the end
;; result.
;;
;; NOTE: this could have been just a 24-bit number, but we are reserving to
;; it 32 bits because FCEUX goes from 16 bit to 32 bits.
m_num_32 = $0c
;; The index pointing to the left edge of the last evaluated number.
m_num_left = $10
;; The index pointing to the right edge of the last evaluated number.
m_num_right = $11
;; Address iterator. This is to be set before calling `check_address`,
;; because this subroutine will consume this address.
;;
;; NOTE: 16 bit.
m_address_it = $12
;; Initialize some of the variables.
.proc init
lda #0
sta Vars::m_address_prev
sta Vars::m_address_prev + 1
sta Vars::m_num_16
sta Vars::m_num_16 + 1
sta Vars::m_num_32
sta Vars::m_num_32 + 1
sta Vars::m_num_32 + 2
sta Vars::m_num_32 + 3
lda #.LOBYTE(data)
sta Vars::m_address_cur
lda #.HIBYTE(data)
sta Vars::m_address_cur + 1
jsr set_step
lda #.LOBYTE(data)
clc
adc Vars::m_address_step
sta Vars::m_address_next
lda #0
adc #.HIBYTE(data)
sta Vars::m_address_next + 1
rts
.endproc
.endscope
;; Copy the given pointer to Vars::m_address_it.
.macro ADDRESS_PTR_TO_IT address
lda address
sta Vars::m_address_it
lda address + 1
sta Vars::m_address_it + 1
.endmacro
;; The main function will be called at the end of the `reset` vector as defined
;; in `include/reset.s`.
.proc main
;; Initialize palettes and variables being used for this program.
jsr Print::load_basic_palettes
jsr Vars::init
;; This program uses two flags:
;; - 7 (`render`): whether NMI-code can render stuff on screen.
;; - 6 (`done`): whether the computation has been done.
;;
;; Note that we are setting the render flag so the initial message is
;; shown.
lda #%10000000
sta Globals::m_flags
cli
lda #%10010000
sta PPU::CONTROL
lda #%00011110
sta PPU::MASK
@loop:
;; Skip everything if the `done` flag is set.
bit Globals::m_flags
bvs @end
jsr compute_next
jmp @loop
@end:
;; Run tests now that everything has been done.
.ifdef RUN_TESTS
@test:
nop
.endif
@halt:
jmp @halt
.endproc
;; Initialize `Vars::m_address_step` with the step as computed by measuring the
;; length of the first row. That is, we assume that all rows have the same
;; number of columns, which is cool by the enunciate.
.proc set_step
ldy #0
@loop:
lda (Vars::m_address_cur), y
beq @done
iny
jmp @loop
@done:
iny
sty Vars::m_address_step
rts
.endproc
;; Compute the next iteration of the exercise. Note that this subroutine assumes
;; that we are not done yet. Hence, do not call this subroutine if the `done`
;; flag has already been set.
.proc compute_next
jsr compute_row
;;
;; Ready address pointers for the next iteration.
;; current -> previous.
lda Vars::m_address_cur
sta Vars::m_address_prev
lda Vars::m_address_cur + 1
sta Vars::m_address_prev + 1
;; next -> current
lda Vars::m_address_next
sta Vars::m_address_cur
lda Vars::m_address_next + 1
sta Vars::m_address_cur + 1
;; Wait, does the first byte on the current address contain the guard value?
;; If so, then we are done.
ldy #0
lda (Vars::m_address_cur), y
cmp #$ED
beq @done
;; next = next + step.
lda Vars::m_address_step
clc
adc Vars::m_address_next
sta Vars::m_address_next
lda #0
adc Vars::m_address_next + 1
sta Vars::m_address_next + 1
rts
@done:
;; Mark the `done` flag so future iterations don't go through all of this.
;; We are also setting the `render` flag so the last message is also shown.
lda #%11000000
ora Globals::m_flags
sta Globals::m_flags
rts
.endproc
;; Compute a given row of the exercise.
.proc compute_row
ldy #0
;; This loop is rather simple:
;;
;; 1. Fetch the current byte. If this is the zero byte, then we are done.
;; If it's not numeric, skip it and go to @next.
;; 2. If this is a numeric value, parse the number.
;; 3. Then check the edges on the prev, cur, and next addresses.
;; 4. If any of them left a `1` on `Vars::m_num_1`, then we have found a
;; symbol between the two edges and we have to add the value of our
;; number on @sum.
@loop:
lda (Vars::m_address_cur), y
beq @done
sec
sbc #48
bcc @next
cmp #10
bcs @next
lda #0
sta Vars::m_num_16
sta Vars::m_num_16 + 1
jsr parse_number
ADDRESS_PTR_TO_IT Vars::m_address_prev
jsr check_address
lda Vars::m_num_1
bne @sum
ADDRESS_PTR_TO_IT Vars::m_address_cur
jsr check_address
lda Vars::m_num_1
bne @sum
ADDRESS_PTR_TO_IT Vars::m_address_next
jsr check_address
lda Vars::m_num_1
bne @sum
jmp @loop
@sum:
;; We have to add the number on `Vars::m_num_16` into the accumulator
;; `Vars::m_num_32`. That is, we only need to add the first 16 bits and then
;; carry over the carry bit into the other 16 bits.
lda Vars::m_num_16
clc
adc Vars::m_num_32
sta Vars::m_num_32
lda Vars::m_num_16 + 1
adc Vars::m_num_32 + 1
sta Vars::m_num_32 + 1
lda #0
adc Vars::m_num_32 + 2
sta Vars::m_num_32 + 2
lda #0
adc Vars::m_num_32 + 3
sta Vars::m_num_32 + 3
jmp @loop
@next:
iny
jmp @loop
@done:
rts
.endproc
;; Parse the number being pointed by `Vars::m_address_cur` and the `y` register.
.proc parse_number
;; Initialize with a guard value.
lda #$FF
sta Vars::m_num_1
sta Vars::m_num_2
sta Vars::m_num_3
;; Now it's a good time to set the left edge. Note that `y` is pointing
;; right at the first numeric value, and the edge is -1 of that. Hence, we
;; have to decrease this value unless we are already at 0.
sty Vars::m_num_left
cpy #0
beq @loop
dec Vars::m_num_left
@loop:
;; Load the given byte. If this is not a numerical value, just go to @done.
lda (Vars::m_address_cur), y
sec
sbc #48
bcc @done
cmp #10
bcs @done
;; This is a numerical value! At this point we will set the number on
;; `Vars::m_num_{1, 2, 3}` in order.
ldx Vars::m_num_1
cpx #$FF
beq @first
ldx Vars::m_num_2
cpx #$FF
beq @second
sta Vars::m_num_3
iny
jmp @done
@first:
sta Vars::m_num_1
iny
jmp @loop
@second:
sta Vars::m_num_2
iny
jmp @loop
;; There are no more numerical digits, let's evaluate what we have parsed.
@done:
;; The `y` register is already pointing at the right edge.
sty Vars::m_num_right
;;;
;; From here forward the code seems more comboluted that it actually is. We
;; basically track how many `Vars::m_num_{1, 2, 3}` we have set. Depending
;; on that, each variable will contain either a hundredth, a tenth or a
;; unit. Either way, we just multiply at the proper values and add things up
;; to get our numeric value into `Vars::m_num_16`.
lda Vars::m_num_2
cmp #$FF
beq @just_unit
lda Vars::m_num_3
cmp #$FF
beq @tenth_and_unit
;; This is the case in which we have found three digits. Hence, `m_num_1`
;; contains the hundredth (used by `mul_by_100`), `m_num_2` the tenth and
;; `m_num_3` the unit. See that for simplicity we first go with the
;; hundredth, then we add the unit, and we prepare into the `a` register the
;; digit for the tenth, since `@tenth` will take care of it regardless of
;; the branch of the code.
jsr mul_by_100
lda Vars::m_num_3
clc
adc Vars::m_num_16
sta Vars::m_num_16
lda #0
adc Vars::m_num_16 + 1
sta Vars::m_num_16 + 1
lda Vars::m_num_2
jmp @tenth
@tenth_and_unit:
;; Two digits were found. Here we only need to initialize our number with
;; the unit and then go to `@tenth` to get the tenth which is in `m_num_1`
;; this time around.
lda Vars::m_num_2
clc
adc Vars::m_num_16
sta Vars::m_num_16
lda #0
adc Vars::m_num_16 + 1
sta Vars::m_num_16 + 1
lda Vars::m_num_1
@tenth:
;; Similarly to day 2, multiplying by 10 is done by n*2 + n*8.
asl
sta Vars::m_num_3
asl
asl
clc
adc Vars::m_num_3
;; And add this tenth (regardless if we came from the three or two digits
;; cases) and we have it already.
clc
adc Vars::m_num_16
sta Vars::m_num_16
lda #0
adc Vars::m_num_16 + 1
sta Vars::m_num_16 + 1
rts
@just_unit:
;; This is the most simple case: only one digit was found. Then we have it
;; on `m_num_1`, and we can just set it into our number.
lda Vars::m_num_1
sta Vars::m_num_16
lda #0
sta Vars::m_num_16 + 1
rts
.endproc
;; Multiply the value on `Vars::m_num_1` by 100 and set it into
;; `Vars::m_num_16`.
.proc mul_by_100
;; What's the algorithm on poor 6502 with no decimal mode? Well, you guessed
;; it, just accumulate the value 100 times :D
ldx #100
@loop:
lda Vars::m_num_16
clc
adc Vars::m_num_1
sta Vars::m_num_16
lda #0
adc Vars::m_num_16 + 1
sta Vars::m_num_16 + 1
dex
bne @loop
rts
.endproc
;; Sets the `Vars::m_num_1` variable to `1` if there is a symbol between the
;; left and the right edges as can be seen on the data indexed by
;; `Vars::m_address_it`. The `y` register is preserved during all of this.
.proc check_address
;; We set it now, and we will only set it again when we find a symbol.
lda #0
sta Vars::m_num_1
;; If the 16-bit pointer is null, then just leave.
lda Vars::m_address_it
bne @proceed
lda Vars::m_address_it + 1
bne @proceed
rts
@proceed:
;; Save the `y` register, since the caller is definitely interested on
;; preserving it.
tya
pha
;; The loop is pretty straighforward: we will iterate over
;; `Vars::m_address_it` from the left edge until the right one. On each
;; iteration we will call `is_symbol` and set `Vars::m_num_1` to `1` if this
;; call returns true.
ldy Vars::m_num_left
dey
@loop:
iny
lda (Vars::m_address_it), y
beq @done
jsr is_symbol
beq @next
lda #1
sta Vars::m_num_1
jmp @done
@next:
;; The register `y` contains the index of the last evaluated position. If
;; this turns out to be either the right edge or, by any bug, greater than
;; that, then we are done. Otherwise, we will loop if `y` is lesser than the
;; right edge.
cpy Vars::m_num_right
bcc @loop
@done:
;; And restore the `y` register before leaving.
pla
tay
rts
.endproc
;; Sets the `a` register to `1` if the current value of `a` corresponds to a
;; symbol as defined by the enunciate. Otherwise it will set it to 0.
.proc is_symbol
ldx #0
@loop:
cmp symbols, x
beq @found
inx
cpx #$0A
bne @loop
lda #0
rts
@found:
lda #1
rts
symbols:
.asciiz "#%&*+-/=@$"
.endproc
;; Non-Maskable Interrupts handler.
nmi:
bit PPU::STATUS
;; Skip rendering if the `render` flag is not set.
bit Globals::m_flags
bpl @nmi_next
;; Backup registers.
pha
txa
pha
tya
pha
;; If the result is not there yet, then we just print an initial message.
;; Otherwise print a done message.
bit Globals::m_flags
bvs :+
jsr Print::show_wait_message
jmp :++
:
jsr Print::show_done_message
:
;; Reset the scroll.
bit PPU::STATUS
lda #$00
sta PPU::SCROLL
sta PPU::SCROLL
;; And unset the render flag so the `main` code is unblocked.
UNSET_RENDER_FLAG
;; Restore registers.
pla
tay
pla
tax
pla
@nmi_next:
rti
;; Unused.
irq:
rti
.segment "RODATA"
data:
.asciiz "..............423....688..934............970................................95.728..........896...113..................153..972............."
.asciiz "...122..................*.....*..........................919..509*..........&...@.........../...........................+.......*..........."
.asciiz "....+..........259....698..373.992.52.674.........................781...22........130.584.....-...%399.......777.................266........"
.asciiz "......148..+....*........................*.....357.123.......................812.........*756.143...........*..............................."
.asciiz "..691*.....700..708................-...357........*........$177......%..244.............................762.453....477-.707..-168..359*....."
.asciiz ".......................394.443....456......750..................71.160.....*..183.........835..74.........*.............../............129.."
.asciiz "....578$....................%........................362..1......*.......661....*...........=.....730......744..294..........247............"
.asciiz "..............415...306*....../.452.................+.....*......375.............76....186*....../...............*..........@.......-..441.."
.asciiz ".....*152......#........75.757.......204%..................605.............................77.......%405.......957..324...........404......."
.asciiz "..545.............../...........................................*....618......%...599...............................&....43.............=..."
.asciiz "..............902...145............170..............568..741.285.592..........54./.......%.......923......522+..........*..../...128....602."
.asciiz ".......697.16*................322...........$............*............+339..........633.56............$..............792..751..............."
.asciiz ".......*.........................*..752..826.......*...104..861......................................144.....883...............+..778.892..."
.asciiz "......968..690.......#.....769#.718...*.........326..........*..............493..123..........362...........*.........757....570..@....*...."
.asciiz "..681.................242............806................509...307..../.....*......./.350..942...*..614@...511........+.................151.."
.asciiz "........*....../..256.......................235.....923....*..........28..264........*......&..316..............945....522........*823......"
.asciiz ".....961.136.567....................944.......*..........500..-.......................504................765$..........=.......563.........."
.asciiz "..................837..823......480.....627....984.#.........136....969..........-289......$757............................107........593..."
.asciiz ".74.924....../.............+110....*...............511................+....564......................389%.....989*305....@...*.........*....."
.asciiz ".......+......110..735..........647....658.509*378..........-999............*....#225....937.............147.........778...868.....871..611."
.asciiz ".........$...........*.....3............*...........................608..842..............*.......589.......*....842...................*...."
.asciiz "......$.963.....634.....................569....&..........177................*..........774.........*..132.153..*.............=.......13...."
.asciiz "...723.........=.......@..324......455#.......417....849$.*.........*372..747.87............./358...35..*.......974..453...811...990........"
.asciiz ".....................174...%............949...............182....684.............414...................201.......................*...../...."
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