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;; Common `reset` procedure for NROM "games". Check `basics/sprite.s` on
;; @mssola/NES for a proper explanation on the code (will be open soon,
;; promise!).
reset:
    sei
    cld

    ldx #$40
    stx $4017

    ldx #$ff
    txs

    inx
    stx $2000
    stx $2001
    stx $4010

@vblankwait1:
    bit $2002
    bpl @vblankwait1

    ldx #0
    lda #0
@ram_reset_loop:
    sta $000, x
    sta $100, x
    sta $300, x
    sta $400, x
    sta $500, x
    sta $600, x
    sta $700, x
    inx
    bne @ram_reset_loop

    lda #$ef
@sprite_reset_loop:
    sta $200, x
    inx
    bne @sprite_reset_loop

    lda #$00
    sta $2003
    lda #$02
    sta $4014

@vblankwait2:
    bit $2002
    bpl @vblankwait2

    lda #$3F
    sta $2006
    lda #$00
    sta $2006

    lda #$0F
    ldx #$20
@palettes_reset_loop:
    sta $2007
    dex
    bne @palettes_reset_loop

    jmp main