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diff --git a/include/reset.s b/include/reset.s
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+;; Common `reset` procedure for NROM "games". Check `basics/sprite.s` on
+;; @mssola/NES for a proper explanation on the code (will be open soon,
+;; promise!).
+reset:
+ sei
+ cld
+
+ ldx #$40
+ stx $4017
+
+ ldx #$ff
+ txs
+
+ inx
+ stx $2000
+ stx $2001
+ stx $4010
+
+@vblankwait1:
+ bit $2002
+ bpl @vblankwait1
+
+ ldx #0
+ lda #0
+@ram_reset_loop:
+ sta $000, x
+ sta $100, x
+ sta $300, x
+ sta $400, x
+ sta $500, x
+ sta $600, x
+ sta $700, x
+ inx
+ bne @ram_reset_loop
+
+ lda #$ef
+@sprite_reset_loop:
+ sta $200, x
+ inx
+ bne @sprite_reset_loop
+
+ lda #$00
+ sta $2003
+ lda #$02
+ sta $4014
+
+@vblankwait2:
+ bit $2002
+ bpl @vblankwait2
+
+ lda #$3F
+ sta $2006
+ lda #$00
+ sta $2006
+
+ lda #$0F
+ ldx #$20
+@palettes_reset_loop:
+ sta $2007
+ dex
+ bne @palettes_reset_loop
+
+ jmp main