#include #include #include #include #include unsigned long init_stack[4][THREAD_SIZE / sizeof(unsigned long)]; struct task_struct tasks[4] = { [TASK_INIT] = { .stack = init_stack[0], .addr = nullptr, .entry_offset = 0, }, [TASK_FIZZ] = { .stack = init_stack[1], .addr = nullptr, .entry_offset = 0, }, [TASK_BUZZ] = { .stack = init_stack[2], .addr = nullptr, .entry_offset = 0, }, [TASK_FIZZBUZZ] = { .stack = init_stack[3], .addr = nullptr, .entry_offset = 0, }, }; int next_task; // TODO: this feels really brittle __kernel void switch_to(int task_id) { const char *ddr = (const char *)tasks[task_id].addr + tasks[task_id].entry_offset; asm volatile("csrc sstatus, %[mask]" : : [mask] "r"(1 << 8)); asm volatile("mv ra, %0" : : "r"(ddr)); asm volatile("csrw sepc, ra"); asm volatile("sret"); } /* * This is the main entry point of the kernel after head.S is done. This * function can (and will) assume that everything has been reset and that we can * start the whole thing. */ __noreturn __kernel void start_kernel(void *dtb) { printk("Welcome to FizzBuzz OS!\n"); // Extract information from the DTB blob. struct initrd_addr addr = find_dt_initrd_addr(dtb); extract_initrd((unsigned char *)addr.start, addr.end - addr.start); next_task = TASK_UNKNOWN; // At this point everything has already been handled: setup the interrupt // vector and enable the timer to start ticking and scheduling the three // tasks at hand. seconds_elapsed = 0; setup_interrupts(); idle(); } __noreturn __kernel void idle(void) { for (;;) { if (next_task != TASK_UNKNOWN && next_task != TASK_INIT) { switch_to(next_task); } asm volatile("wfi"); } }