From 3c8773bf8ea8a17550f50f17eb211ae1a561bfb6 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Wed, 25 Dec 2024 22:02:33 +0100 Subject: Rename to tools.nes MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Let's continue with the good ol' tradition of being terrible at naming things. I have also renamed another project which was referenced here, so update all references as well. Signed-off-by: Miquel Sabaté Solà --- tests/src/chr-ram.s | 4 ++-- tests/src/sprite.s | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'tests') diff --git a/tests/src/chr-ram.s b/tests/src/chr-ram.s index 828217f..401588d 100644 --- a/tests/src/chr-ram.s +++ b/tests/src/chr-ram.s @@ -1,5 +1,5 @@ -;;; From https://github.com/mssola/NES which will be open sourced soon (pinky -;;; promess!). +;;; From https://github.com/mssola/code.nes which will be open sourced soon +;;; (pinky promess!). .segment "HEADER" .byte 'N', 'E', 'S', $1A diff --git a/tests/src/sprite.s b/tests/src/sprite.s index 84eaaa0..d57426d 100644 --- a/tests/src/sprite.s +++ b/tests/src/sprite.s @@ -1,5 +1,5 @@ -;;; NOTE: taken from https://github.com/mssola/NES; which I will open source -;;; sooner rather than later. +;;; NOTE: taken from https://github.com/mssola/code.nes; which I will open +;;; source sooner rather than later. ;;; ;; Show a sprite to the screen! This example also contains fully detailed ;; explanations on each section on how an NES game is initialized and stored. -- cgit v1.2.3