| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Implement the .include statement | Miquel Sabaté Solà | 2025-01-09 | 1 | -0/+0 |
| | | | | | | | | | | | | | | | This needed some heavy lifting when it comes to how files were located. This means that statements like .include/.incbin now take into consideration a new list made out of SourceInfo, which holds enough information to translate from which file a node comes from. This has also been added into errors, so they are more informative on what went wrong. In order to tests this, besides all the regular unit tests, a new e2e test has been added. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com> | ||||
| * | Introduce end-to-end tests | Miquel Sabaté Solà | 2024-12-20 | 1 | -0/+0 |
| For now I have added the most simple example for an NES/Famicom game, which I already had on a private repository (that I plan to open source soonish). Tests simply run `nasm` on known source files and compares the results with an .nes ROM file that has the exact bytes that we expect. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com> | |||||
