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<title>tools.nes/lib/vnf, branch main</title>
<subtitle>Tools for NES/Famicom development.
</subtitle>
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<updated>2026-08-25T05:36:54Z</updated>
<entry>
<title>Stop execution if not active in until_address()</title>
<updated>2026-08-25T05:36:54Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-08-25T05:36:54Z</published>
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Even if the desired thing is to run until the provided address is
reached, abort execution as well if the machine stops being active as
well. This is a common scenario when running in function mode and the
target end address is something passed that.

Fixes: e6c41303c2da ("runrom: add the --until-address option")

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>runrom: add the --until-address option</title>
<updated>2026-08-24T14:18:27Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-08-24T14:18:27Z</published>
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<id>urn:sha1:e6c41303c2da5afd230570cb5610905ade71fecf</id>
<content type='text'>
This allows the user to run execution until a given address is
reached. This can, like with the --start option, be coupled with the
--nasm option in order to be able to provide an identifier instead of a
regular hexadecimal value.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
</content>
</entry>
<entry>
<title>Add the runrom crate and the vnf library</title>
<updated>2026-08-17T21:06:23Z</updated>
<author>
<name>Miquel Sabaté Solà</name>
<email>mssola@mssola.com</email>
</author>
<published>2026-08-17T14:03:21Z</published>
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<id>urn:sha1:df1041d40431251e22e03ec5c4df7fc5767e1543</id>
<content type='text'>
The vnf library supports the runrom crate and they both combined enable
users to "run" a ROM file. This is basically an emulator, but with two
key differences:

1. It is to be run programatically. That is, you are not expected to
   play games with this, but to run code by steps, start at a given
   address, run a function, etc.
2. It is headless: there are no graphics displayed on screen, nor sound
   being delivered.

Thus, the target for both these things are developers, not players. This
way developers can validate code paths without needing a full blown
emulator. You can write tests with this and be able to run some checks
as part of your testing infrastructure.

Signed-off-by: Miquel Sabaté Solà &lt;mssola@mssola.com&gt;
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</entry>
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