.segment "CODE" .scope Driver .proc switch ;; Get the assets ready for the main screen. That is, make sure that the ;; palettes and such are as desired since the title screen needed ;; another setup. jsr Assets::prepare_for_main_screen ;; Switch to the other base nametable. lda #%10001010 sta PPU::zp_control ;; Mark the state of the game as "game". That is, the player has ;; started. Also set the `ppu` flag so the PPU control update takes ;; place. lda #%01000001 ora Globals::zp_flags sta Globals::zp_flags rts .endproc .proc update ;; TODO rts .endproc .endscope