# Constants used throughout the game in a floating point format. The # `bin/values.rb` script will make sure to transform these into 4.4 signed fixed # point values that fit into a byte, as expected by the code from this game. # # Each file will have the name of the key from the first level (e.g. "player" # will become "config/values/player.s"), and under the file each constant will # be upper cased (e.g. "player.throttle_up" will become "THROTTLE_UP" inside of # the "player.s" file). player: # Gravity and initial velocity when throttling from the ground. gravity: 2.50 blast_off: -1.50 # Throttling. throttle_up: -2.90 throttle_left: -2.90 throttle_right: 1.90 # Walking constant velocities. walk_left: -1.80 walk_right: 0.80 # Horizontal bounces bounce_left: -2.53 bounce_right: 1.53 # Vertical bounces reduce_full_speed: 1.00 reduce_mid_speed: 0.53