$00: zp_arg0 $01: zp_arg1 $02: zp_arg2 $03: zp_arg3 $04: zp_nmi_reserved $05: zp_tmp0 $06: zp_tmp1 $07: zp_tmp2 $08: zp_tmp3 $09: zp_idx $0A: zp_rand $0B: zp_player_tile_left $0C: zp_player_tile_right $0D: zp_player_tile_top $0E: zp_player_tile_waist $0F: zp_player_tile_bottom $10: zp_displayed $11: zp_timer $20: zp_flags $21: zp_prev $22: zp_buttons $24: zp_level $25: zp_level_kind $26: zp_multiplayer $2E: zp_blink_status $2F: zp_blink_timer $30: zp_title_timer $32: zp_pause_timer $33: zp_next_bullet_cycle $34: zp_first_bullet $35: zp_timer $36: zp_first_enemy $37: zp_next_enemy_cycle $38: zp_flags $40: zp_screen_y $41-$42: zp_position_y $43: zp_player_tile_y $44: zp_velocity_y $45: zp_screen_x $46-$47: zp_position_x $48: zp_player_tile_x $49: zp_velocity_x $50: zp_state $51: zp_walk_counter $53-$54: zp_lifes $60-$6F: zp_pool_base $70-$7E: zp_pool_base $7F: zp_active $80: zp_control $81: zp_mask $A0-$BD: zp_pool_base $C0-$C8: zp_pool_base $C9: zp_pool_index $CA: zp_state $CB: zp_collected $CC-$CD: zp_timer $D1: zp_tiles $D2-$D3: zp_movement_fn $D4: zp_pool_index $D5: zp_movement_arg $D6: zp_palette $E0: zp_pool_size $E1: zp_last_allocated_index $E2: zp_current_bullet_y $E3: zp_current_bullet_x $E7-$EF: zp_current_tiles $F0-$FF: zp_current_tiles $0200-$02FF: m_sprites $2000: m_control $2001: m_mask $2002: m_status $2003: m_address $2005: m_scroll $2006: m_address $2007: m_data $4010: m_dmc $4014: m_dma $4016: m_joypad $4017: m_frame_counter --- Summary (in bytes) --- - Internal RAM: 417/2048 (20.36%)