From 276515a1338feb72e38825dd920a23ac525d241b Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Sun, 8 Mar 2026 16:10:52 +0100 Subject: State game over only when all players are dead MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This is a bit contrary to the original game, where each player would get its own "Game over" event. Signed-off-by: Miquel Sabaté Solà --- src/over.s | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) (limited to 'src/over.s') diff --git a/src/over.s b/src/over.s index a2a0f9f..6d8ed8d 100644 --- a/src/over.s +++ b/src/over.s @@ -147,15 +147,13 @@ rts .endproc - ;; Render the regular "Game over player X" screen. - ;; - ;; TODO: multiplayer support. + ;; Render the regular "Game over" screen. .proc render_regular_game_over ;; Set the position. bit PPU::m_status ldx #$29 stx PPU::m_address - ldx #$67 + ldx #$6C stx PPU::m_address ;; And just iterate over the "message" until we reach the end of string @@ -186,11 +184,7 @@ message: ;; "GAME " .byte $21, $1B, $27, $1F, $00 - ;; "OVER " - .byte $29, $30, $1F, $2C, $00 - ;; "PLAYER " - .byte $2A, $26, $1B, $33, $1F, $2C, $00 - ;; "1" - .byte $11, $FF + ;; "OVER" + .byte $29, $30, $1F, $2C, $FF .endproc .endscope -- cgit v1.2.3