From 276515a1338feb72e38825dd920a23ac525d241b Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Sun, 8 Mar 2026 16:10:52 +0100 Subject: State game over only when all players are dead MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This is a bit contrary to the original game, where each player would get its own "Game over" event. Signed-off-by: Miquel Sabaté Solà --- src/jetpac.s | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/jetpac.s') diff --git a/src/jetpac.s b/src/jetpac.s index e8d6543..4802e74 100644 --- a/src/jetpac.s +++ b/src/jetpac.s @@ -111,7 +111,7 @@ .endproc .proc main - ;; TODO: score initialization has to happen here. + ;; TODO: high score initialization has to happen here. @init: ;; Disable the PPU and zero out variables which shadow PPU registers. @@ -239,7 +239,7 @@ bit Globals::zp_flags bmi @wait_for_render_over - ;; Did the user want to start over? + ;; Can the player start over? lda Globals::zp_tmp0 beq @main_game_loop jmp @init -- cgit v1.2.3