From cf3a0c963225068b6e3269f50e240950607a5c6b Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Fri, 13 Mar 2026 22:33:38 +0100 Subject: Implement falling items MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Every now and then an item will fall and, as in the original game, a fuel tank will be delivered whenever needed. There are still some things left out for later changes, like picking up items mid-air, or background effects for the rocket being filled with fuel. Signed-off-by: Miquel Sabaté Solà --- src/driver.s | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/driver.s') diff --git a/src/driver.s b/src/driver.s index 421dd69..448efa2 100644 --- a/src/driver.s +++ b/src/driver.s @@ -125,7 +125,8 @@ sta Player::zp_state ;; Prepare the items for the scene. - jsr Items::prepare_scene + jsr Items::prepare_background_scene + jsr Items::init_level ;; Mark the state of the game as "game". That is, the player has ;; started. Also set the `ppu` flag and unset the `title over` one. -- cgit v1.2.3