From 276515a1338feb72e38825dd920a23ac525d241b Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Sun, 8 Mar 2026 16:10:52 +0100 Subject: State game over only when all players are dead MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This is a bit contrary to the original game, where each player would get its own "Game over" event. Signed-off-by: Miquel Sabaté Solà --- src/driver.s | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/driver.s') diff --git a/src/driver.s b/src/driver.s index 1ac5718..3bf4399 100644 --- a/src/driver.s +++ b/src/driver.s @@ -258,8 +258,9 @@ lda Explosions::zp_active bne @sprite_cycling - ;; After all the explosions have been done, do we have any life left? - lda Player::zp_lifes + ;; After all the explosions have been done, is any player alive? + lda Globals::zp_multiplayer + and #%00000110 bne @reset_timer ;; No! Toggle the game over bit. -- cgit v1.2.3