From 421fdaa6a558540e1627d21cd69453860a2aaeee Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Wed, 22 Jul 2026 16:53:21 +0200 Subject: Update links to git.mssola.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Miquel Sabaté Solà --- src/background.s | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/background.s') diff --git a/src/background.s b/src/background.s index c843063..2890a2d 100644 --- a/src/background.s +++ b/src/background.s @@ -80,11 +80,11 @@ ;; three bytes: tile row, tile column beginning, tile column end. ;; ;; NOTE: this is wholeheartedly distinct to implementations like in - ;; github.com/mssola/code.nes. In there, and in examples such as the ones in - ;; `scroll`, a map is built up when loading the background and collision - ;; checking is a matter of determining the metatile index on that map and - ;; that's it. Here it's not possible because we are operating at the tile - ;; level, not a metatile level. This in turn has been done this way to + ;; https://git.mssola.com/nes/code.nes. In there, and in examples such as + ;; the ones in `scroll`, a map is built up when loading the background and + ;; collision checking is a matter of determining the metatile index on that + ;; map and that's it. Here it's not possible because we are operating at the + ;; tile level, not a metatile level. This in turn has been done this way to ;; better replicate the original experience. Mapping tiles would be a huge ;; hit on memory, so we have to do things in a more rudimentary way. ;; Fortunately for us, this is a rather small list, and traversing it each -- cgit v1.2.3