From 29c2f3b8b4eb1bd8190d8ed302d172c54efc1450 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Tue, 10 Feb 2026 16:11:08 +0100 Subject: Allocate all enemies on sprite cycling MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The previous commit only tackled the first enemy, this one handles the "rest_o_enemies" code flow, which was entirely missing. Signed-off-by: Miquel Sabaté Solà --- include/globals.s | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include') diff --git a/include/globals.s b/include/globals.s index d9052f1..d4a7f55 100644 --- a/include/globals.s +++ b/include/globals.s @@ -16,7 +16,7 @@ zp_tmp0 = $05 zp_tmp1 = $06 zp_tmp2 = $07 - ;; zp_tmp3 = $08 + zp_tmp3 = $08 ;;; ;; Reserve a byte of memory for preserving indices on memory. This is needed -- cgit v1.2.3