From 0de830d9ac786fbbf32e9abebf3975e909b1a5e7 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Thu, 5 Mar 2026 18:49:02 +0100 Subject: Make randomness a bit more random MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Miquel Sabaté Solà --- bin/rand.rb | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'bin/rand.rb') diff --git a/bin/rand.rb b/bin/rand.rb index a3e7e41..345cb4d 100644 --- a/bin/rand.rb +++ b/bin/rand.rb @@ -18,10 +18,13 @@ GROUND_Y_COORD = 0xC8 - 64 # The available values for the Y axis for enemies are above ground, below the # sky, and avoiding the left-most and right-most platforms. available = (UPPER_MARGIN_Y_COORD..GROUND_Y_COORD).to_a - (0x58..0x69).to_a - (0x40..0x50).to_a +available = available.shuffle # With this produce the array containing a randomized sample from the # 'available' values. -random_byte_array = Array.new(256) { format('$%02X', available.sample) } +random_byte_array = (0...256).map do |i| + format('$%02X', available[i % available.length]) +end # And now print it in the assembler format. random_byte_array.each_slice(16) do |row| -- cgit v1.2.3