From 8f7b8ce3335404badc276445d899372839cdde71 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Fri, 20 Mar 2026 09:54:25 +0100 Subject: Add support for the SUSE coin MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This is a coin that appears after going through a first cycle of levels and that allows the player to get a different game over screen than usual. Signed-off-by: Miquel Sabaté Solà --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index f0fbde8..11057c3 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -24,7 +24,7 @@ adapted to the reality of the NES/Famicom. This means: hard to do and probably not worth it. In the end: different machine, different rules. Hence, bullets are handled in a similar way as other games for the NES/Famicom, even if it's not particularly close to the original. -- As an homage to Donkey Kong 64, you can **collect a coin** after completing 16 +- As an homage to Donkey Kong 64, you can **collect a coin** after completing 8 stages. This coin features a chameleon as a reference to SUSE, since I originally bootstrapped this project during [Hackweek 23](https://hackweek.opensuse.org/projects/port-the-jetpac-game-to-the-nes). -- cgit v1.2.3