From 8e374ff6746dc44fd70691aae737236734164ef2 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Sat, 7 Mar 2026 00:08:05 +0100 Subject: Ramp up the revive counter for enemies MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This way it feels more like a swarm of enemies and you don't have any resting time. Signed-off-by: Miquel Sabaté Solà --- src/enemies.s | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/enemies.s b/src/enemies.s index 33ee88b..96c63f3 100644 --- a/src/enemies.s +++ b/src/enemies.s @@ -113,7 +113,7 @@ ;; The amount of time it has to pass in order for a dead enemy to come back ;; to life. - REVIVE_COUNTER = HZ * 2 + REVIVE_COUNTER = HZ ;; Initializes all the enemies for the current level. That is, it prepares ;; all the movement handlers, the enemy tiles to be used, and initializes -- cgit v1.2.3