From 421fdaa6a558540e1627d21cd69453860a2aaeee Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Wed, 22 Jul 2026 16:53:21 +0200 Subject: Update links to git.mssola.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Miquel Sabaté Solà --- CHANGELOG.md | 2 +- CONTRIBUTING.md | 27 ++++++--------------------- README.md | 5 ++--- assets/session.nss | 6 +++--- src/background.s | 10 +++++----- 5 files changed, 17 insertions(+), 33 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 67ebb5f..9fea4ce 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,7 +5,7 @@ Initial implementation of the full game. ## Statistics There have been 190 commits since March 12th 2025. As reported by -[nasm](https//github.com/mssola/tools.nes) on the NTSC version, the segments +[nasm](https//git.mssola.com/nes/tools.nes) on the NTSC version, the segments have been filled up like this: - HEADER: 16/16 (100%) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 63ee683..270b234 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -8,31 +8,15 @@ I am open for discussion and welcome any help! ## How? -There are many ways to help me out. One way might be to open an issue on -[Github's tracker](https://github.com/mssola/jetpac.nes/issues) and start a -discussion. For this, mind the following: - -- Check that the issue has not already been reported or fixed in `main`. -- Try to be concise and precise in your description. -- If you have found a problem, provide a step by step guide on how to reproduce it. -- Provide the version you are using (git commit SHA), as well as the version of - the toolchain and the emulator/system being used. - -Another way is to simply submit a pull request. For this, also mind these: - -- Write a [good commit message](https://chris.beams.io/posts/git-commit/). -- You are sure that `make` continues to work. -- The game continues to work. -- The pull request has *only* one subject and a clear title. You are not - submitting a pull request with tons of different unrelated commits. +[Like this](https://jo.mssola.com/en/contributing.html). ## Tooling In general, rely on `make deps` to tell you what you need for development. Other than that, if you are typing code, follow [this code -style](https://github.com/mssola/style.nes). It's what I'm trying to follow here -and it plays well with the tooling I have on -[tools.nes](https://github.com/mssola/tools.nes). +style](https://git.mssola.com/nes/style.nes). It's what I'm trying to follow +here and it plays well with the tooling I have on +[tools.nes](https://git.mssola.com/nes/tools.nes). ## Development cycle @@ -50,7 +34,8 @@ In order to test your changes, I'd go this way: You can pass the following arguments to `make`: - `CC65`: the compiler to use (defaults to - [xa65](https://github.com/mssola/tools.nes) if that exists, otherwise `cl65`). + [xa65](https://git.mssola.com/nes/tools.nes) if that exists, otherwise + `cl65`). - `CCOPTS`: the options to use for the compiler (defaults to `--target nes` and it adds `--strict` if using `xa65`). - `RUBY`: the ruby to use (defaults to `ruby`). diff --git a/README.md b/README.md index 3eced91..b113cfd 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ This is a port to the NES/Famicom of the renown [jetpac](https://en.wikipedia.org/wiki/Jetpac) game from Ashby Computers and Graphics Limited (trading as Ultimate Play the Game). You can find a ROM to play the game in the [releases -page](https://github.com/mssola/jetpac.nes/releases). Read the +page](https://git.mssola.com/releases/jetpac.nes/v1.0/). Read the [CONTRIBUTING.md](./CONTRIBUTING.md) file if you want to make any changes, report an issue or make a suggestion. @@ -158,8 +158,7 @@ up any kind of mirroring for it, but here I'm using the horizontal one. Last but not least, the build system produces both an NTSC and a PAL version of the game. Coming from PAL territory myself, I've made an effort so the PAL -version doesn't feel slower in any way than the NTSC one. If that's not the case -for you, [report an issue](https://github.com/mssola/jetpac.nes/issues). +version doesn't feel slower in any way than the NTSC one. # License diff --git a/assets/session.nss b/assets/session.nss index f510272..da1a56a 100644 --- a/assets/session.nss +++ b/assets/session.nss @@ -138,14 +138,14 @@ propertyCHRlabel7=global condition -MetaSpriteBankName=/home/mssola/src/github.com/mssola/jetpac.nes/assets/session +MetaSpriteBankName=/home/mssola/src/git.mssola.com/nes/jetpac.nes/assets/session MetaspritePlayBackCursor=0 FilterCHR=1 FilterName=1 -FileNameCHR=C:\users\mssola\Desktop\src\github.com\mssola\jetpac.nes\assets\jetpac.chr -FileNameName=C:\users\mssola\Desktop\src\github.com\mssola\jetpac.nes\assets\title +FileNameCHR=C:\users\mssola\Desktop\src\git.mssola.com\nes\jetpac.nes\assets\jetpac.chr +FileNameName=C:\users\mssola\Desktop\src\git.mssola.com\nes\jetpac.nes\assets\title FileNamePal= FileNameMetaSpriteBank= FileNameTileProps= diff --git a/src/background.s b/src/background.s index c843063..2890a2d 100644 --- a/src/background.s +++ b/src/background.s @@ -80,11 +80,11 @@ ;; three bytes: tile row, tile column beginning, tile column end. ;; ;; NOTE: this is wholeheartedly distinct to implementations like in - ;; github.com/mssola/code.nes. In there, and in examples such as the ones in - ;; `scroll`, a map is built up when loading the background and collision - ;; checking is a matter of determining the metatile index on that map and - ;; that's it. Here it's not possible because we are operating at the tile - ;; level, not a metatile level. This in turn has been done this way to + ;; https://git.mssola.com/nes/code.nes. In there, and in examples such as + ;; the ones in `scroll`, a map is built up when loading the background and + ;; collision checking is a matter of determining the metatile index on that + ;; map and that's it. Here it's not possible because we are operating at the + ;; tile level, not a metatile level. This in turn has been done this way to ;; better replicate the original experience. Mapping tiles would be a huge ;; hit on memory, so we have to do things in a more rudimentary way. ;; Fortunately for us, this is a rather small list, and traversing it each -- cgit v1.2.3