From 3cc900bf0482bb2c19df9b1bb753ecfb505bbbe3 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Mon, 6 Apr 2026 23:04:30 +0200 Subject: Simplify wording on README.md MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Miquel Sabaté Solà --- README.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index f60c968..1a86fbe 100644 --- a/README.md +++ b/README.md @@ -114,17 +114,16 @@ This game is designed for the [NROM](https://www.nesdev.org/wiki/NROM) cartridge board. Specifically, the 32K on PRG ROM capacity, and 8K on CHR ROM capacity. This is the most basic cartridge board available, and it was more than enough for this simple game. In fact, despite being completely careless on ROM -space, I only ended up filling ~30% of ROM space for this basic configuration -(check the exact numbers in the [CHANGELOG.md](./CHANGELOG.md) file). +space, I only ended up filling ~30% of it for this basic configuration (check +the exact numbers in the [CHANGELOG.md](./CHANGELOG.md) file). Moreover, this is a game that doesn't do any scrolling. Thus, I could've picked up any kind of mirroring for it, but here I'm using the horizontal one. Last but not least, the build system produces both an NTSC and a PAL version of -the game. Coming from PAL territory myself, I've made an effort to make them -feel more or less the same way. That is, the PAL version shouldn't feel slower -in any way than the NTSC one. If that's not the case for you, [report an -issue](https://github.com/mssola/jetpac.nes/issues). +the game. Coming from PAL territory myself, I've made an effort so the PAL +version doesn't feel slower in any way than the NTSC one. If that's not the case +for you, [report an issue](https://github.com/mssola/jetpac.nes/issues). # License -- cgit v1.2.3