From b701e5fc34351a727a217542c60f22beda7681e7 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Mon, 16 Mar 2026 22:06:17 +0100 Subject: Improve the accuracy of the dropping zone MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit We were abusing on tile collision for this, and it wasn't exact. Not only that, but if the player was fast enough, sometimes the item wouldn't drop as the accelaration would pass through that zone. Avoid that by simply using regular screen coordinates, which aren't too hard to check in this case. Signed-off-by: Miquel Sabaté Solà --- .nasm/segments.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to '.nasm') diff --git a/.nasm/segments.txt b/.nasm/segments.txt index 7d74792..7ba06cb 100644 --- a/.nasm/segments.txt +++ b/.nasm/segments.txt @@ -1,4 +1,4 @@ - HEADER: 16/16 (100%) -- ROM0: 8030/32762 (24.51%) +- ROM0: 8034/32762 (24.52%) - ROMV: 6/6 (100%) - ROM2: 8192/8192 (100%) -- cgit v1.2.3