From 605c0a033b915ca41c321f8b65f66d8c2e5b404e Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Thu, 5 Mar 2026 22:00:20 +0100 Subject: Make enemies more colorful MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Each enemy also has its own palette upon creation. This way we add more variety as it was on the original game. Signed-off-by: Miquel Sabaté Solà --- .nasm/memory.txt | 3 ++- .nasm/segments.txt | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) (limited to '.nasm') diff --git a/.nasm/memory.txt b/.nasm/memory.txt index cf53014..2d3e869 100644 --- a/.nasm/memory.txt +++ b/.nasm/memory.txt @@ -44,6 +44,7 @@ $D1: zp_enemy_tiles $D2-$D3: zp_enemy_movement_fn $D4: zp_pool_index $D5: zp_enemy_arg +$D6: zp_palette $E0: zp_bullets_pool_size $E1: zp_last_allocated_index $E2: zp_current_bullet_y @@ -67,4 +68,4 @@ $4016: m_joypad1 $4017: m_frame_counter --- Summary (in bytes) --- -- Internal RAM: 377/2048 (18.41%) +- Internal RAM: 378/2048 (18.46%) diff --git a/.nasm/segments.txt b/.nasm/segments.txt index ebeca74..f09827a 100644 --- a/.nasm/segments.txt +++ b/.nasm/segments.txt @@ -1,4 +1,4 @@ - HEADER: 16/16 (100%) -- ROM0: 6436/32762 (19.64%) +- ROM0: 6454/32762 (19.70%) - ROMV: 6/6 (100%) - ROM2: 8192/8192 (100%) -- cgit v1.2.3