From fb3f09ad7691765a7f578309a80c4a0cf4012236 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Fri, 6 Mar 2026 21:27:20 +0100 Subject: Check for enemy death after its movement MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Some enemies might die right after moving (e.g. asteroids exploding into the ground). In these cases, there's no point on checking for player collision. Moreover, this also avoids the corner case of having two explosions on a single death. Signed-off-by: Miquel Sabaté Solà --- .nasm/segments.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to '.nasm/segments.txt') diff --git a/.nasm/segments.txt b/.nasm/segments.txt index 96d2f66..5907869 100644 --- a/.nasm/segments.txt +++ b/.nasm/segments.txt @@ -1,4 +1,4 @@ - HEADER: 16/16 (100%) -- ROM0: 6555/32762 (20.01%) +- ROM0: 6561/32762 (20.03%) - ROMV: 6/6 (100%) - ROM2: 8192/8192 (100%) -- cgit v1.2.3