| Commit message (Collapse) | Author | Age | Files | Lines |
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The steps by which a player increases its current velocity to reach the
target one has been adapted on PAL, so every five frames it takes an
extra step compared to NTSC. This at least brings PAL to grow its values
at the same rate as NTSC.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This adds a first implementation of collision checks between the player
and the background.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Fixes: b3cb545c6ebc ("player: Update its sprites on heading and
throttle")
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This also corrects a pixel from one of the animations on the chr file.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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That is, stick more closely to what the reference reset implementation
does.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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During other transitions like game over and such it might also be needed
to have something similar, but for now this should cut it.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This comes with a more general approach to handle background collision.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Collisions are not quite there yet, and horizontal movement is still to
be done.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Also add a make target specific for a PAL version, even if only the full
game will be built, not the development "partial" one.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This commit adds the skeleton for having a title and a main screen. For
now the title menu doesn't do much, as the selection is simply ignored,
but at least it already knows how to cycle between these two states.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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