aboutsummaryrefslogtreecommitdiff
path: root/src/prng.s
Commit message (Collapse)AuthorAgeFilesLines
* Initialize enemies at a random Y coordinateMiquel Sabaté Solà2025-05-161-0/+62
The randomness comes from a pre-computed table of "random" numbers. This is of course the most simple technique you can come across a code base for the NES/Famicom, but for the purposes of this game is good enough and (most importantly) fast. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>