| Commit message (Collapse) | Author | Age | Files | Lines |
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The steps by which a player increases its current velocity to reach the
target one has been adapted on PAL, so every five frames it takes an
extra step compared to NTSC. This at least brings PAL to grow its values
at the same rate as NTSC.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This adds a first implementation of collision checks between the player
and the background.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This also corrects a pixel from one of the animations on the chr file.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This comes with a more general approach to handle background collision.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Collisions are not quite there yet, and horizontal movement is still to
be done.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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