| Commit message (Collapse) | Author | Age | Files | Lines |
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Possibly not an issue, but it's better to be safe than sorry.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This is for now just a variable that will be set during initialization,
and that it can be influenced through the `LEVEL` make variable. Both
the level and the level "kind" notions are used tracking, at least,
which kind of enemy wave we have to send.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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During other transitions like game over and such it might also be needed
to have something similar, but for now this should cut it.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This commit adds the skeleton for having a title and a main screen. For
now the title menu doesn't do much, as the selection is simply ignored,
but at least it already knows how to cycle between these two states.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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