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* Pick xa65 by default if that existsMiquel Sabaté Solà2025-10-121-6/+4
| | | | | | | And let it pass the --strict and --stats parameters to the underlying nasm command. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* Adapt velocity constants for PALMiquel Sabaté Solà2025-04-021-3/+17
| | | | | | | | | | | | | | | | | | | In 2f140cfb7ea7 ("player: First PAL implementation") the rate of acceleration was adapted for PAL. Now the values for velocities have been adapted as well, in a way that we get (virtually) the same experience in PAL and in NTSC. This has been done by moving the velocity constants into configurable values, which are then picked up by a new bin/values.rb script. This script allows us to write the constants in plain floating point numbers, does the conversion to fixed point numbers as expected, and it also does the same for PAL by applying the proper NTSC to PAL conversion. As a cherry on top, some values have also been tuned to match the original game more closely, even if some more fine tuning might still be needed here and there. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
* Add a title and a main screensMiquel Sabaté Solà2025-03-131-0/+12
| | | | | | | | This commit adds the skeleton for having a title and a main screen. For now the title menu doesn't do much, as the selection is simply ignored, but at least it already knows how to cycle between these two states. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
* Start with a skeleton for the projectMiquel Sabaté Solà2025-03-121-0/+37
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>