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* Update the shuttle as fuel is getting inMiquel Sabaté Solà2026-03-152-10/+80
* Implement falling itemsMiquel Sabaté Solà2026-03-137-96/+403
* debug: Add another value for debugging purposesMiquel Sabaté Solà2026-03-131-0/+3
* Add missing items from the assetsMiquel Sabaté Solà2026-03-122-30/+30
* Join 'zp_moved_out' and 'zp_pause_toggle'Miquel Sabaté Solà2026-03-123-24/+32
* Initial implementation for itemsMiquel Sabaté Solà2026-03-1112-46/+720
* Don't skip the title page on a DEV buildMiquel Sabaté Solà2026-03-112-16/+7
* Rename init_x() to init_enemy_x()Miquel Sabaté Solà2026-03-111-4/+4
* Fix a slight misalignment when spreading out bulletsMiquel Sabaté Solà2026-03-111-0/+1
* Add a mock cover imageMiquel Sabaté Solà2026-03-112-1/+3
* Apply a correction on enemy movement for PALMiquel Sabaté Solà2026-03-113-43/+93
* Remove outdated asan:ignore commentsMiquel Sabaté Solà2026-03-101-2/+2
* Add a blinking animation on player selectionMiquel Sabaté Solà2026-03-087-35/+151
* Support reading from the second controllerMiquel Sabaté Solà2026-03-088-41/+41
* Skip initialization of first nametable after game overMiquel Sabaté Solà2026-03-081-1/+12
* State game over only when all players are deadMiquel Sabaté Solà2026-03-086-34/+81
* Show lifes for player 2 if availableMiquel Sabaté Solà2026-03-084-35/+68
* Define the bitmap for multiplayer supportMiquel Sabaté Solà2026-03-085-3/+23
* Initialize 'zp_pause_toggle' before NMI enablementMiquel Sabaté Solà2026-03-073-3/+16
* Move some variables into another memory regionMiquel Sabaté Solà2026-03-072-10/+10
* Switch the palette for bullets into something more colorfulMiquel Sabaté Solà2026-03-071-1/+1
* Make bullet transitions in relation to HZMiquel Sabaté Solà2026-03-071-6/+6
* Ramp up the revive counter for enemiesMiquel Sabaté Solà2026-03-071-1/+1
* Fix documentation error on the 'chase' algorithmMiquel Sabaté Solà2026-03-071-1/+1
* Update the explosions' pool capacityMiquel Sabaté Solà2026-03-072-5/+5
* Bump up to 4 enemies per screenMiquel Sabaté Solà2026-03-062-14/+14
* Make more things operate on SIZEOF_POOL_ITEMMiquel Sabaté Solà2026-03-061-8/+8
* Convert enemy vs bullet collision into a loopMiquel Sabaté Solà2026-03-063-24/+26
* Fix bounce up for cross enemiesMiquel Sabaté Solà2026-03-062-12/+2
* Make bullets thickerMiquel Sabaté Solà2026-03-062-27/+27
* Rename scoped variables without being redundantMiquel Sabaté Solà2026-03-064-186/+186
* Check for enemy death after its movementMiquel Sabaté Solà2026-03-062-1/+10
* Toggle a "Paused" message on top of the screenMiquel Sabaté Solà2026-03-065-35/+97
* Don't toggle pause from a holded buttonMiquel Sabaté Solà2026-03-063-2/+13
* Small savings on re-using untouched registersMiquel Sabaté Solà2026-03-061-8/+2
* Improve documentation on Enemies::zp_current_tilesMiquel Sabaté Solà2026-03-061-10/+17
* Add the 'each' and 'release' make targetsMiquel Sabaté Solà2026-03-062-1/+32
* Fix a cycling bug when shooting carelesslyMiquel Sabaté Solà2026-03-062-1/+14
* ci: clean up previous continuous releasesMiquel Sabaté Solà2026-03-051-0/+5
* ci: overwrite files from releasesMiquel Sabaté Solà2026-03-051-0/+1
* ci: automatically produce a release fileMiquel Sabaté Solà2026-03-051-1/+18
* Remove the pool size from enemiesMiquel Sabaté Solà2026-03-053-16/+2
* Exchange the colors on the second foreground paletteMiquel Sabaté Solà2026-03-051-1/+1
* Make enemies more colorfulMiquel Sabaté Solà2026-03-053-12/+43
* Improve a bit the performance on enemy deathMiquel Sabaté Solà2026-03-051-8/+2
* Don't be too tight on the player's feet for collisionMiquel Sabaté Solà2026-03-051-3/+6
* Make randomness a bit more randomMiquel Sabaté Solà2026-03-053-20/+23
* Improve slightly the look of asteroidsMiquel Sabaté Solà2026-03-052-31/+31
* Add the Game Over screenMiquel Sabaté Solà2026-03-057-49/+280
* Update lifes left for player 1Miquel Sabaté Solà2026-03-046-4/+55