aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
* Add the __fallthrough__ pseudo-instructionMiquel Sabaté Solà2026-02-032-2/+11
* Fix typo on MakefileMiquel Sabaté Solà2026-02-031-1/+1
* Increase the upper Y limit for spritesMiquel Sabaté Solà2026-02-031-1/+1
* Add missing enemy tile definitionsMiquel Sabaté Solà2026-02-031-4/+36
* Initial work on sprite cycling for enemiesMiquel Sabaté Solà2026-02-031-8/+47
* Remove the .nasm/ directory on 'clean'Miquel Sabaté Solà2025-12-151-0/+1
* Only use --stats if V=1Miquel Sabaté Solà2025-12-151-1/+5
* Adapt the code to play well with nasm's asanMiquel Sabaté Solà2025-12-1513-144/+145
* Add patch files into gitignoreMiquel Sabaté Solà2025-12-141-0/+1
* Update assets with the latest changesMiquel Sabaté Solà2025-10-132-24/+24
* Don't handle frame drops unless PARTIAL is setMiquel Sabaté Solà2025-10-121-0/+4
* Pick xa65 by default if that existsMiquel Sabaté Solà2025-10-123-11/+18
* Initialize enemies at a random Y coordinateMiquel Sabaté Solà2025-05-165-1/+76
* Add the skeleton code for enemiesMiquel Sabaté Solà2025-05-153-0/+60
* assets: Duplicate the UFO kind of spriteMiquel Sabaté Solà2025-05-152-57/+62
* bullet: Do not clash with the poolMiquel Sabaté Solà2025-05-151-9/+9
* Add the segment on globals.sMiquel Sabaté Solà2025-05-151-0/+2
* Define the notion of a levelMiquel Sabaté Solà2025-05-153-0/+28
* Decrease the capacity of bullets on screenMiquel Sabaté Solà2025-05-151-1/+1
* partial: Account for frame dropsMiquel Sabaté Solà2025-05-151-1/+22
* Simplify the cycling on the rest of spritesMiquel Sabaté Solà2025-05-151-19/+22
* Don't touch zp_arg2 on background checksMiquel Sabaté Solà2025-05-141-4/+3
* Implement the base for moving bulletsMiquel Sabaté Solà2025-05-144-2/+467
* reset: Do not zero out RAMMiquel Sabaté Solà2025-05-122-25/+23
* Fix comment that still referended "throttle"Miquel Sabaté Solà2025-05-112-3/+3
* github: Add basic build pipelineMiquel Sabaté Solà2025-04-073-0/+50
* assets: Exclude these files from git statisticsMiquel Sabaté Solà2025-04-061-0/+1
* assets: Add all enemies and bulletsMiquel Sabaté Solà2025-04-062-31/+31
* Add the ability to pause the gameMiquel Sabaté Solà2025-04-033-3/+63
* title: Allow selecting with the A buttonMiquel Sabaté Solà2025-04-021-1/+1
* config: Reduce the velocities when airborneMiquel Sabaté Solà2025-04-022-9/+9
* Implement hoverMiquel Sabaté Solà2025-04-021-0/+12
* Rename throttle to the proper wordingMiquel Sabaté Solà2025-04-024-40/+38
* Full stop when not moving on walking stateMiquel Sabaté Solà2025-04-021-3/+8
* Switch to a throttle state when fallingMiquel Sabaté Solà2025-04-021-0/+22
* Adapt velocity constants for PALMiquel Sabaté Solà2025-04-028-19/+193
* player: First PAL implementationMiquel Sabaté Solà2025-04-024-7/+91
* player: Implement background collisionMiquel Sabaté Solà2025-04-015-92/+305
* Add some notes on the changelogMiquel Sabaté Solà2025-03-212-14/+40
* title: Fix toggle with the Select buttonMiquel Sabaté Solà2025-03-211-8/+10
* player: Inline the position to screen translationMiquel Sabaté Solà2025-03-201-49/+35
* Add walking animationMiquel Sabaté Solà2025-03-205-43/+120
* player: Add initial code for horizontal motionMiquel Sabaté Solà2025-03-201-15/+92
* player: Update its sprites on heading and throttleMiquel Sabaté Solà2025-03-192-58/+147
* reset: Read the PPU status before the first waitMiquel Sabaté Solà2025-03-191-0/+1
* Remove the NTSC output for partial buildsMiquel Sabaté Solà2025-03-191-2/+2
* Disable the PPU between the title to main screensMiquel Sabaté Solà2025-03-196-13/+92
* Expanded ground collision to the other platformsMiquel Sabaté Solà2025-03-183-34/+130
* Add basic vertical movementMiquel Sabaté Solà2025-03-173-1/+347
* assets: Remove duplicated tiles from backgroundMiquel Sabaté Solà2025-03-143-28/+28