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* Set the enemy pool size on 'init_pool' loop's initMiquel Sabaté Solà2026-02-131-1/+1
| | | | Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* Implement the 'erratic' algorithm for enemiesMiquel Sabaté Solà2026-02-131-1/+1
| | | | Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* Remove vector.sMiquel Sabaté Solà2026-02-131-1/+1
| | | | | | | | | | | | | | | | | Instead of this, the 'reset' function can go into 'jetpac.s', as we could consider it's part of the 'main' work. As a bonus, doing this alignment gives us 3 bytes back from ROM space. Not that we care too much about space, but it's amusing nonetheless. The debug scope has been moved into its own file in include/. Admittedly it's not the most crucial file in the project, but it makes things more logical and it opens the door to more debugging utilities. This leaves us with a vector.s file only containing interrupt code. Thus, it just makes sense to rename it to interrupts.s, which in the end makes things more organized. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* Implement the 'bounce' algorithm for enemiesMiquel Sabaté Solà2026-02-121-1/+1
| | | | Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* Initial iteration of enemy movementMiquel Sabaté Solà2026-02-121-1/+1
| | | | | | | For now only the basic algorithm has been written, but the framework for adding the rest has also been written down. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
* nasm: always save memory/segments statsMiquel Sabaté Solà2026-02-111-0/+4
And don't let git ignore it. From now on this will be available in git as well so to detect regressions. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>